AI Insights · Timothy · April 2025
Top 5 Stickman Games Performance in Europe: Q1 2025
Explore the performance trends of the top stickman games in Europe during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top five stickman games on the unified platform in Europe showed varied performance trends. The data, provided by Sensor Tower, highlights changes in weekly downloads, revenue, and active users.
Stickman Party 234 MiniGames from PlayMax Game Studio saw a modest increase in weekly revenue, peaking at around $350 in early February. Downloads began the quarter at about 243K, gradually declining to 159K before rebounding to 201K by the end of March. Active users fluctuated significantly, starting at 2.3M, peaking at 2.9M mid-quarter, and ending at 2.8M.
Supreme Duelist, published by Neron's Brother, experienced a gradual increase in revenue, reaching $170 by early March. Weekly downloads varied, beginning at 207K, dipping to 126K, and recovering to 185K. Active users remained relatively stable, with a slight increase from 2.2M to 2.3M.
Stickman Hook by Madbox generated consistent revenue, peaking at $1K in early January. Downloads decreased from 182K to 62K over the quarter. Active users showed a downward trend, starting at 623K and ending at 505K.
Stick War: Legacy from Max Games Studios had a steady revenue stream, starting at $6.6K and closing at $5.3K. Downloads saw a decline from 117K to 105K. Active users fluctuated, beginning at 881K and ending at 1M.
Finally, Beats Playground by Alphabets Games, a newer entry, showed a rapid increase in downloads from 29K to 301K shortly after launch, followed by a decline to 46K. Revenue rose from $1 to $74, while active users increased from 18K to 353K before declining to 223K.
For more detailed insights, visit Sensor Tower.